/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "audio/audiostream.h" #include "audio/decoders/xa.h" #include "common/memstream.h" #include "common/textconsole.h" #include "common/stream.h" #include "engines/grim/emi/sound/codecs/scx.h" namespace Grim { SCXStream::SCXStream(Common::SeekableReadStream *stream, const Audio::Timestamp *start, DisposeAfterUse::Flag disposeAfterUse) { static const uint32 stereoChannelNames[SCX_MAX_CHANNELS] = { MKTAG('L', 'E', 'F', 'T'), MKTAG('R', 'G', 'H', 'T') }; stream->readUint32BE(); // 'SCRX' stream->readUint32LE(); _blockSize = stream->readUint16LE(); /* totalBlockSize = */ stream->readUint16LE(); if (_blockSize & 0xf) error("Bad SCX block size %04x", _blockSize); // Base our channel count based off the block size _channels = (_blockSize == 0) ? 1 : 2; stream->skip(12); uint32 channelSize[SCX_MAX_CHANNELS]; for (int i = 0; i < _channels; i++) { uint32 tag = stream->readUint32BE(); if (isStereo()) { if (tag != stereoChannelNames[i]) error("Bad stereo channel tag found '%s'", tag2str(tag)); } else if (tag != MKTAG('M', 'O', 'N', 'O')) error("Bad mono channel tag found '%s'", tag2str(tag)); channelSize[i] = stream->readUint32LE(); } stream->seek(0x80); uint32 leftRate = 0, rightRate = 0; for (int i = 0; i < _channels; i++) { if (stream->readUint32BE() != MKTAG('V', 'A', 'G', 'p')) error("Bad VAG header"); /* uint32 version = */ stream->readUint32BE(); stream->readUint32BE(); stream->readUint32BE(); if (i == 0) leftRate = stream->readUint32BE(); else rightRate = stream->readUint32BE(); stream->skip(12); // skip useless info stream->skip(16); // skip name stream->skip(16); // skip zeroes } if (isStereo() && leftRate != rightRate) error("Mismatching SCX rates"); _rate = leftRate; if (isStereo()) { // TODO: Make XAStream allow for appending data (similar to how ScummVM // handles AAC/QDM2. For now, we de-interleave the XA ADPCM data and then // re-interleave in readBuffer(). // Of course, in doing something that does better streaming, it would // screw up the XA loop points. So, I'm not really sure what is best atm. byte *leftOut = (byte*)malloc(channelSize[0]); byte *rightOut = (byte*)malloc(channelSize[1]); Common::MemoryWriteStream *leftStream = new Common::MemoryWriteStream(leftOut, channelSize[0]); Common::MemoryWriteStream *rightStream = new Common::MemoryWriteStream(rightOut, channelSize[1]); byte *buf = new byte[_blockSize]; while (stream->pos() < stream->size()) { stream->read(buf, _blockSize); leftStream->write(buf, _blockSize); stream->read(buf, _blockSize); rightStream->write(buf, _blockSize); } _fileStreams[0] = new Common::MemoryReadStream(leftOut, channelSize[0], DisposeAfterUse::YES); _fileStreams[1] = new Common::MemoryReadStream(rightOut, channelSize[1], DisposeAfterUse::YES); _xaStreams[0] = Audio::makeXAStream(_fileStreams[0], _rate); _xaStreams[1] = Audio::makeXAStream(_fileStreams[1], _rate); delete[] buf; delete leftStream; delete rightStream; } else { _fileStreams[0] = stream->readStream(channelSize[0]); _fileStreams[1] = nullptr; _xaStreams[0] = Audio::makeXAStream(_fileStreams[0], _rate); _xaStreams[1] = nullptr; } if (start) { // Read data from the sound stream until we hit the desired start position. // We do this instead of seeking so the loop point gets set up properly. int samples = (int)((int64)start->msecs() * _rate / 1000); int16 temp[1024]; while (samples > 0) { samples -= _xaStreams[0]->readBuffer(temp, samples < 1024 ? samples : 1024); if (_xaStreams[1]) { _xaStreams[1]->readBuffer(temp, samples < 1024 ? samples : 1024); } } } if (disposeAfterUse == DisposeAfterUse::YES) delete stream; } SCXStream::~SCXStream() { for (int i = 0; i < SCX_MAX_CHANNELS; i++) delete _xaStreams[i]; } int SCXStream::readBuffer(int16 *buffer, const int numSamples) { if (isStereo()) { // Needs to be divisible by the channel count assert((numSamples % 2) == 0); // TODO: As per above, this probably should do more actual streaming // Decode enough data from each channel int samplesPerChannel = numSamples / 2; int16 *leftSamples = new int16[samplesPerChannel]; int16 *rightSamples = new int16[samplesPerChannel]; int samplesDecodedLeft = _xaStreams[0]->readBuffer(leftSamples, samplesPerChannel); int samplesDecodedRight = _xaStreams[1]->readBuffer(rightSamples, samplesPerChannel); assert(samplesDecodedLeft == samplesDecodedRight); (void)samplesDecodedRight; // Now re-interleave the data int samplesDecoded = 0; int16 *leftSrc = leftSamples, *rightSrc = rightSamples; for (; samplesDecoded < samplesDecodedLeft * 2; samplesDecoded += 2) { *buffer++ = *leftSrc++; *buffer++ = *rightSrc++; } delete[] leftSamples; delete[] rightSamples; return samplesDecoded; } // Just read from the stream directly for mono return _xaStreams[0]->readBuffer(buffer, numSamples); } bool SCXStream::rewind() { if (!_xaStreams[0]->rewind()) return false; return !isStereo() || _xaStreams[1]->rewind(); } Audio::Timestamp SCXStream::getPos() const { int32 pos = _fileStreams[0]->pos(); // Each XA ADPCM block of 16 bytes decompresses to 28 samples. int32 samples = pos * 28 / 16; uint32 msecs = (uint32)((int64)samples * 1000 / _rate); return Audio::Timestamp(msecs); } SCXStream *makeSCXStream(Common::SeekableReadStream *stream, const Audio::Timestamp *start, DisposeAfterUse::Flag disposeAfterUse) { if (stream->readUint32BE() != MKTAG('S', 'C', 'R', 'X')) { delete stream; return nullptr; } stream->seek(0); return new SCXStream(stream, start, disposeAfterUse); } } // End of namespace Grim