/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "engines/grim/emi/costume/emisprite_component.h"
#include "engines/grim/emi/costumeemi.h"
#include "engines/grim/resource.h"
#include "engines/grim/costume.h"
#include "engines/grim/sprite.h"
namespace Grim {
EMISpriteComponent::EMISpriteComponent(Component *p, int parentID, const char *filename, Component *prevComponent, tag32 t) : Component(p, parentID, filename, t), _sprite(nullptr) {
}
EMISpriteComponent::~EMISpriteComponent() {
delete _sprite;
}
void EMISpriteComponent::init() {
EMICostume *c = static_cast(_cost);
_sprite = g_resourceloader->loadSprite(_name, c);
}
int EMISpriteComponent::update(uint time) {
return 0;
}
void EMISpriteComponent::reset() {
}
void EMISpriteComponent::draw() {
if (_sprite) {
_sprite->draw();
}
}
} // end of namespace Grim