/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/grim/emi/costume/emiskel_component.h" #include "engines/grim/resource.h" #include "engines/grim/emi/modelemi.h" #include "engines/grim/emi/skeleton.h" #include "engines/grim/costume.h" namespace Grim { EMISkelComponent::EMISkelComponent(Component *p, int parentID, const char *filename, Component *prevComponent, tag32 t) : Component(p, parentID, filename, t), _obj(nullptr), _parentModel(nullptr), _hierShared(false) { } EMISkelComponent::~EMISkelComponent() { delete _obj; } void EMISkelComponent::init() { _visible = true; _obj = g_resourceloader->loadSkeleton(_name); } void EMISkelComponent::animate() { if (_obj) _obj->animate(); } int EMISkelComponent::update(uint time) { return 0; } void EMISkelComponent::reset() { _visible = true; } void EMISkelComponent::draw() { } } // end of namespace Grim