/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/debug.h" #include "common/textconsole.h" #include "engines/grim/debug.h" #include "engines/grim/emi/costume/emiluavar_component.h" namespace Grim { EMILuaVarComponent::EMILuaVarComponent(Component *p, int parentID, const char *name, Component *prevComponent, tag32 t) : Component(p, parentID, name, t) { } EMILuaVarComponent::~EMILuaVarComponent() { } void EMILuaVarComponent::init() { } int EMILuaVarComponent::update(uint time) { return 0; } void EMILuaVarComponent::setKey(int val) { Debug::debug(Debug::Lua, "LuaV component: setting %s to %d", _name.c_str(), val); lua_pushnumber(val); lua_setglobal(_name.c_str()); } void EMILuaVarComponent::reset() { } void EMILuaVarComponent::draw() { } } // end of namespace Grim