/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_EMIHEAD_H #define GRIM_EMIHEAD_H #include "math/vector3d.h" #include "math/quat.h" #include "engines/grim/costume/head.h" namespace Grim { class EMICostume; class EMIHead : public BaseHead { public: EMIHead(EMICostume *costume); void setJoint(const char *joint, const Math::Vector3d &offset); void setLimits(float yawRange, float maxPitch, float minPitch); void lookAt(bool entering, const Math::Vector3d &point, float rate, const Math::Matrix4 &matrix) override; void loadJoints(ModelNode *nodes) override {} void saveState(SaveGame *state) const override; void restoreState(SaveGame *state) override; private: EMICostume *_cost; Common::String _jointName; Math::Vector3d _offset; Math::Quaternion _headRot; float _yawRange; float _maxPitch; float _minPitch; }; } // end of namespace Grim #endif