/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/advancedDetector.h" #include "grim/debug.h" #include "grim/detection.h" #include "grim/detection_tables.h" static const DebugChannelDef debugFlagList[] = { {Grim::Debug::Info, "info", ""}, {Grim::Debug::Warning, "warning", ""}, {Grim::Debug::Error, "error", ""}, {Grim::Debug::Engine, "engine", ""}, {Grim::Debug::Lua, "lua", ""}, {Grim::Debug::Bitmaps, "bitmaps", ""}, {Grim::Debug::Models, "models", ""}, {Grim::Debug::Actors, "actors", ""}, {Grim::Debug::Costumes, "costumes", ""}, {Grim::Debug::Chores, "chores", ""}, {Grim::Debug::Fonts, "fonts", ""}, {Grim::Debug::Keyframes, "keyframes", ""}, {Grim::Debug::Movie, "movie", ""}, {Grim::Debug::Sound, "sound", ""}, {Grim::Debug::Scripts, "scripts", ""}, {Grim::Debug::Sets, "sets", ""}, {Grim::Debug::TextObjects, "textobjects", ""}, {Grim::Debug::Patchr, "patchr", ""}, {Grim::Debug::Lipsync, "lipsync", ""}, {Grim::Debug::Sprites, "sprites", ""}, DEBUG_CHANNEL_END }; namespace Grim { static const PlainGameDescriptor grimGames[] = { {"grim", "Grim Fandango"}, {"monkey4", "Escape From Monkey Island"}, {nullptr, nullptr} }; class GrimMetaEngineDetection : public AdvancedMetaEngineDetection { public: GrimMetaEngineDetection() : AdvancedMetaEngineDetection(Grim::gameDescriptions, grimGames) { _guiOptions = GUIO_NOMIDI; _flags |= kADFlagCanTranscodeTraditionalChineseToSimplified; } PlainGameDescriptor findGame(const char *gameid) const override { return Engines::findGameID(gameid, _gameIds, obsoleteGameIDsTable); } Common::Error identifyGame(DetectedGame &game, const void **descriptor) override { Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable); return AdvancedMetaEngineDetection::identifyGame(game, descriptor); } const char *getEngineName() const override { return "Grim"; } const char *getName() const override { return "grim"; } const char *getOriginalCopyright() const override { return "LucasArts GrimE Games (C) LucasArts"; } const DebugChannelDef *getDebugChannels() const override { return debugFlagList; } DetectedGame toDetectedGame(const ADDetectedGame &adGame, ADDetectedGameExtraInfo *extraInfo) const override { DetectedGame game = AdvancedMetaEngineDetection::toDetectedGame(adGame, extraInfo); GrimGameType gameID = reinterpret_cast(adGame.desc)->gameType; if (gameID == GType_MONKEY4 && adGame.desc->language == Common::Language::ZH_TWN) { game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::ZH_TWN)); game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::ZH_CHN)); } return game; } }; } // End of namespace Grim REGISTER_PLUGIN_STATIC(GRIM_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, Grim::GrimMetaEngineDetection);