/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "got/views/part_title.h" #include "got/metaengine.h" #include "got/vars.h" namespace Got { namespace Views { void PartTitle::draw() { GfxSurface s = getSurface(); s.clear(); s.print(Common::Point(13 * 8, 13 * 8), "God of Thunder", 14); #ifdef USE_TTS Common::String ttsMessage = "God of Thunder: "; #endif switch (_G(area)) { case 1: s.print(Common::Point(8 * 8, 15 * 8), "Part I: Serpent Surprise", 32); #ifdef USE_TTS ttsMessage += "Part 1: Serpent Surprise"; #endif break; case 2: s.print(Common::Point(7 * 8, 15 * 8), "Part II: Non-Stick Nognir", 32); #ifdef USE_TTS ttsMessage += "Part 2: Non-Stick Nognir"; #endif break; case 3: s.print(Common::Point(7 * 8, 15 * 8), "Part III: Lookin' for Loki", 32); #ifdef USE_TTS ttsMessage += "Part 3: Lookin' for Loki"; #endif break; default: break; } #ifdef USE_TTS sayText(ttsMessage); #endif } bool PartTitle::msgAction(const ActionMessage &msg) { if (msg._action == KEYBIND_ESCAPE) done(); return true; } bool PartTitle::tick() { Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager(); if (++_timeoutCtr >= 80 && (!ttsMan || !ttsMan->isSpeaking())) { _timeoutCtr = 0; done(); } return true; } void PartTitle::done() { #ifdef USE_TTS stopTextToSpeech(); #endif replaceView("Game", true, true); } } // namespace Views } // namespace Got