/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "got/views/dialogs/set_music.h" #include "common/config-manager.h" #include "got/got.h" namespace Got { namespace Views { namespace Dialogs { SetMusic::SetMusic() : SelectOption("SetMusic", "Set Music", ON_OFF) { } bool SetMusic::msgFocus(const FocusMessage &msg) { _selectedItem = ConfMan.getBool("music_mute") ? 1 : 0; return true; } void SetMusic::selected() { ConfMan.setBool("music_mute", _selectedItem == 1); ConfMan.flushToDisk(); g_engine->syncSoundSettings(); } } // namespace Dialogs } // namespace Views } // namespace Got