/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "got/views/dialogs/select_game.h" #include "got/game/init.h" #include "got/got.h" namespace Got { namespace Views { namespace Dialogs { static const char *OPTIONS[] = { "Part 1: Serpent Surprise!", "Part 2: Non-stick Nognir", "Part 3: Lookin' for Loki", nullptr }; SelectGame::SelectGame() : SelectOption("SelectGame", "Play Which Game?", OPTIONS) { } void SelectGame::selected() { // Select the game area to start from g_vars->setArea(_selectedItem + 1); // Switch to the story view for the selected game area initGame(); replaceView("Story", true, true); } void SelectGame::closed() { addView("MainMenu"); } } // namespace Dialogs } // namespace Views } // namespace Got