/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "got/views/dialogs/options_menu.h" #include "got/game/back.h" #include "got/vars.h" namespace Got { namespace Views { namespace Dialogs { static const char *OPTIONS[] = {"Sound/Music", "Skill Level", "Save Game", "Load Game", "Die", "Turbo Mode", "Help", "Quit", nullptr}; OptionsMenu::OptionsMenu() : SelectOption("OptionsMenu", "Options Menu", OPTIONS) { } void OptionsMenu::selected() { switch (_selectedItem) { case 0: addView("SetSound"); break; case 1: addView("SkillLevel"); break; case 2: g_engine->saveGameDialog(); break; case 3: g_engine->loadGameDialog(); break; case 4: g_events->send(GameMessage("THOR_DIES")); break; case 5: addView("SelectSlow"); break; case 6: // Help odinSpeaks(2008, -1); break; case 7: addView("QuitGame"); break; default: break; } } } // namespace Dialogs } // namespace Views } // namespace Got