/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "got/views/dialogs/main_menu.h" #include "got/game/init.h" #include "got/vars.h" namespace Got { namespace Views { namespace Dialogs { static const char *OPTIONS[] = {"Play Game", "Load Game", "High Scores", "Credits", "Demo", "Quit", nullptr}; static const char *OPTIONS_NO_DEMO[] = {"Play Game", "Load Game", "High Scores", "Credits", "Quit", nullptr}; MainMenu::MainMenu() : SelectOption("MainMenu", "God of Thunder Menu", gDebugLevel > 0 ? OPTIONS : OPTIONS_NO_DEMO) { } bool MainMenu::msgFocus(const FocusMessage &msg) { g_vars->resetEndGameFlags(); musicPlay("MENU", false); return SelectOption::msgFocus(msg); } void MainMenu::closed() { _selectedItem = 4; // Quit game selected(); } void MainMenu::selected() { switch (_selectedItem) { case 0: _G(demo) = false; if (g_events->isDemo()) { // The shareware release only has part 1 g_vars->setArea(1); initGame(); replaceView("Story", true, true); } else { // Full game. Select the game part addView("SelectGame"); } break; case 1: if (!g_engine->loadGameDialog()) addView("SelectGame"); break; case 2: replaceView("HighScores", true, true); break; case 3: addView("Credits"); break; case 4: if (gDebugLevel > 0) { _G(demo) = true; initGame(); replaceView("PartTitle", true, true); } else { addView("Quit"); } break; case 5: addView("Quit"); break; default: break; } } } // namespace Dialogs } // namespace Views } // namespace Got