/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "got/gfx/gfx_surface.h" #include "got/vars.h" namespace Got { namespace Gfx { void GfxSurface::print(const Common::Point &pos, const Common::String &text, int color) { _G(font).drawString(this, pos, text, color); } void GfxSurface::printChar(uint32 chr, int x, int y, uint32 color) { _G(font).drawChar(this, chr, x, y, color); } void GfxSurface::rawPrintChar(uint32 chr, int x, int y, uint32 color) { _G(font).rawDrawChar(surfacePtr(), chr, x, y, color); } } // namespace Gfx } // namespace Got