/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GOT_GFX_GFX_CHUNKS_H #define GOT_GFX_GFX_CHUNKS_H #include "common/stream.h" #include "got/gfx/palette.h" #include "graphics/managed_surface.h" namespace Got { namespace Gfx { class GfxChunks; enum CompressMode { UNCOMPRESSED = 0, LZSS = 1, RLE = 2 }; struct GraphicChunk { private: Common::Array _decompressedData; public: int _compressMode = UNCOMPRESSED; uint32 _offset = 0; uint16 _uncompressedSize = 0; uint16 _compressedSize = 0; uint16 _width = 0; uint16 _height = 0; const byte *_data = nullptr; /** * Load the overall info for a chunk */ void load(Common::SeekableReadStream *src, const byte *data); /** * Handles any decompression necessary for the entry */ void enable(); /** * Provides a managed surface wrapper for raw data */ operator const Graphics::ManagedSurface() const; /** * Provides a data pointer, used for getting palette chunks */ operator const Gfx::Palette63() const; }; /** * Interface for accessing the graphics.got file. * In the release, this is embedded in the executable starting * at offset 18af2h onwards. The preceding two bytes should be E2 4A. * The collection is mostly images, but there are some palettes and * sounds included as well. */ class GfxChunks { private: Common::Array _chunks; byte *_data = nullptr; /** * Opens the graphics for access */ Common::SeekableReadStream *getStream() const; public: ~GfxChunks() { delete[] _data; } /** * Loads the graphic data */ void load(); /** * Access a chunk */ GraphicChunk &operator[](uint idx); }; } // namespace Gfx } // namespace Got #endif