/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GOT_DATA_HIGH_SCORE_H #define GOT_DATA_HIGH_SCORE_H #include "common/serializer.h" namespace Got { #define HIGH_SCORES_PER_AREA 7 struct HighScore { uint16 _unused = 0; uint32 _total = 0; char _name[32] = {}; HighScore() {} HighScore(const char *name, uint32 total) : _total(total) { Common::strcpy_s(_name, name); } void sync(Common::Serializer &s); }; struct HighScores { private: void sync(Common::Serializer &s); public: HighScore _scores[3][HIGH_SCORES_PER_AREA]; void load(); void save(); void add(int area, const Common::String &name, uint total); }; } // namespace Got #endif