/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GLK_TADS #define GLK_TADS #include "common/scummsys.h" #include "glk/glk_api.h" namespace Glk { namespace TADS { /** * tads game interpreter */ class TADS : public GlkAPI { protected: winid_t story_win, status_win; uint mainfg, mainbg; uint statusfg, statusbg; public: /** * Constructor */ TADS(OSystem *syst, const GlkGameDescription &gameDesc); /** * Returns the running interpreter type */ InterpreterType getInterpreterType() const override { return INTERPRETER_SCOTT; } /** * Returns true whether a given feature is supported by the engine */ bool hasFeature(EngineFeature f) const override; /** * Load a savegame from the passed Quetzal file chunk stream */ Common::Error readSaveData(Common::SeekableReadStream *rs) override; /** * Save the game. The passed write stream represents access to the UMem chunk * in the Quetzal save file that will be created */ Common::Error writeGameData(Common::WriteStream *ws) override; }; extern TADS *g_vm; } // End of namespace TADS } // End of namespace Glk #endif