/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* Based on Geas interpreter version 3.53 */ #ifndef GLK_QUEST_QUEST #define GLK_QUEST_QUEST #include "glk/glk_api.h" #include "glk/quest/string.h" #include "glk/quest/geas_runner.h" namespace Glk { namespace Quest { /** * Quest game interpreter */ class Quest : public GlkAPI { private: int _saveSlot; GeasRunner *_runner; public: String banner; private: /** * Engine initialization */ bool initialize(); /** * Engine cleanup */ void deinitialize(); /** * Inner gameplay method */ void playGame(); public: /** * Constructor */ Quest(OSystem *syst, const GlkGameDescription &gameDesc); /** * Run the game */ void runGame() override; /** * Returns the running interpreter type */ InterpreterType getInterpreterType() const override { return INTERPRETER_QUEST; } /** * Returns true if a savegame can be loaded */ bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override { return _runner != nullptr && GlkAPI::canLoadGameStateCurrently(); } /** * Returns true if the game can be saved */ bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override { return _runner != nullptr && GlkAPI::canLoadGameStateCurrently(); } /** * Savegames aren't supported for Quest games */ Common::Error readSaveData(Common::SeekableReadStream *rs) override; /** * Savegames aren't supported for Quest games */ Common::Error writeGameData(Common::WriteStream *ws) override; /** * Returns true if a savegame is being loaded directly from the ScummVM launcher */ bool loadingSavegame() const { return _saveSlot != -1; } }; extern Quest *g_vm; } // End of namespace Quest } // End of namespace Glk #endif