/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/game.h" #include "common/language.h" namespace Glk { namespace JACL { const PlainGameDescriptor JACL_GAME_LIST[] = { { "bloodyguns", "The Bloody Guns" }, { "eldor", "The Curse of Eldor" }, // Competition 96 { "prisonbreak", "Prisoner Break" }, { "unholygrail", "The Unholy Grail" }, // Competition 97 { nullptr, nullptr } }; const GlkDetectionEntry JACL_GAMES[] = { DT_ENTRY0("bloodyguns", "7c4463e92b1c202f8be485030ef4ace5", 159505), DT_ENTRY1("eldor", "r3/crashing", "c1435d28e7eb577fa58c7456d4fa7009", 168119), DT_ENTRY0("prisonbreak", "e2e85c5e60a63575bf0cd0481f0f3958", 199403), DT_ENTRY1("unholygrail", "original/crashing", "2cf04cb897ba799c17cbeb407be67acb", 456730), DT_ENTRY1("unholygrail", "002", "7d40e485c8cf8c9d5c4958a79337d6c7", 447833), DT_END_MARKER }; } // End of namespace JACL } // End of namespace Glk