/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GLK_ALAN3_CHECKENTRY #define GLK_ALAN3_CHECKENTRY #include "glk/alan3/types.h" #include "glk/alan3/acode.h" #include "glk/jumps.h" namespace Glk { namespace Alan3 { /* CONSTANTS */ #ifndef EXECUTE_CHECK_BODY_ON_FAIL #define EXECUTE_CHECK_BODY_ON_FAIL TRUE #define DONT_EXECUTE_CHECK_BODY_ON_FAIL FALSE #endif /* TYPES */ struct CheckEntry { /* CHECK TABLE */ Aaddr exp; /* ACODE address to expression code */ Aaddr stms; /* ACODE address to statement code */ }; /* DATA */ typedef CheckEntry CheckEntryArray[]; /* FUNCTIONS */ extern bool checksFailed(CONTEXT, Aaddr adr, bool execute); } // End of namespace Alan3 } // End of namespace Glk #endif