/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef FREESCAPE_CONNECTIONS_H #define FREESCAPE_CONNECTIONS_H #include "freescape/objects/object.h" namespace Freescape { class AreaConnections : public Object { public: Common::Array _connections; AreaConnections(const Common::Array connections_) { _objectID = 254; _connections = connections_; } ObjectType getType() override { return ObjectType::kEntranceType; }; void draw(Freescape::Renderer *gfx, float offset = 0.0) override { error("cannot render AreaConnections"); }; void scale(int factor) override { /* Nothing */ }; Object *duplicate() override { error("cannot duplicate AreaConnections"); }; }; } // End of namespace Freescape #endif // FREESCAPE_CONNECTIONS_H