/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "freescape/freescape.h" namespace Freescape { byte *FreescapeEngine::decompressC64RLE(byte *buffer, int *size, byte marker) { Common::MemoryReadWriteStream *tmp = new Common::MemoryReadWriteStream(DisposeAfterUse::NO); // Format is: [ Byte, Marker, Length ] or [ Byte ] for (int i = 0; i < *size - 1; ) { if (buffer[i] == marker && i > 0) { int length = buffer[i + 1]; byte value = buffer[i - 1]; if (length == 0) tmp->writeByte(value); for (int j = 0; j < length; j++) { tmp->writeByte(value); } i += 2; } else { tmp->writeByte(buffer[i]); i += 1; } } *size = tmp->size(); byte *data = tmp->getData(); delete tmp; return data; } } // namespace Freescape