/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/file.h" #include "freescape/freescape.h" #include "freescape/games/castle/castle.h" #include "freescape/language/8bitDetokeniser.h" namespace Freescape { void CastleEngine::initZX() { _viewArea = Common::Rect(64, 36, 256, 148); _soundIndexShoot = 5; _soundIndexCollide = 3; _soundIndexStartFalling = -1; _soundIndexFallen = 1; _soundIndexFall = 6; _soundIndexStepUp = 12; _soundIndexStepDown = 12; _soundIndexMenu = 3; _soundIndexStart = 7; _soundIndexAreaChange = 7; } Graphics::ManagedSurface *CastleEngine::loadFrameWithHeader(Common::SeekableReadStream *file, int pos, uint32 front, uint32 back) { Graphics::ManagedSurface *surface = new Graphics::ManagedSurface(); file->seek(pos); int16 width = file->readByte(); int16 height = file->readByte(); debugC(kFreescapeDebugParser, "Frame size: %d x %d", width, height); surface->create(width * 8, height, _gfx->_texturePixelFormat); /*byte mask =*/ file->readByte(); surface->fillRect(Common::Rect(0, 0, width * 8, height), back); /*int frameSize =*/ file->readUint16LE(); return loadFrame(file, surface, width, height, front); } Common::Array CastleEngine::loadFramesWithHeader(Common::SeekableReadStream *file, int pos, int numFrames, uint32 front, uint32 back) { Graphics::ManagedSurface *surface = nullptr; file->seek(pos); int16 width = file->readByte(); int16 height = file->readByte(); /*byte mask =*/ file->readByte(); /*int frameSize =*/ file->readUint16LE(); Common::Array frames; for (int i = 0; i < numFrames; i++) { surface = new Graphics::ManagedSurface(); surface->create(width * 8, height, _gfx->_texturePixelFormat); surface->fillRect(Common::Rect(0, 0, width * 8, height), back); frames.push_back(loadFrame(file, surface, width, height, front)); } return frames; } Graphics::ManagedSurface *CastleEngine::loadFrame(Common::SeekableReadStream *file, Graphics::ManagedSurface *surface, int width, int height, uint32 front) { for (int i = 0; i < width * height; i++) { byte color = file->readByte(); for (int n = 0; n < 8; n++) { int y = i / width; int x = (i % width) * 8 + (7 - n); if ((color & (1 << n))) surface->setPixel(x, y, front); } } return surface; } void CastleEngine::loadAssetsZXFullGame() { Common::File file; uint8 r, g, b; Common::Array chars; file.open("castlemaster.zx.title"); if (file.isOpen()) { _title = loadAndConvertScrImage(&file); } else error("Unable to find castlemaster.zx.title"); file.close(); file.open("castlemaster.zx.border"); if (file.isOpen()) { _border = loadAndConvertScrImage(&file); } else error("Unable to find castlemaster.zx.border"); file.close(); file.open("castlemaster.zx.data"); if (!file.isOpen()) error("Failed to open castlemaster.zx.data"); loadMessagesVariableSize(&file, 0x4bd, 71); switch (_language) { case Common::ES_ESP: loadRiddles(&file, 0x1458, 9); load8bitBinary(&file, 0x6aa9, 16); loadSpeakerFxZX(&file, 0xca0, 0xcdc); file.seek(0x1228); for (int i = 0; i < 90; i++) { Graphics::ManagedSurface *surface = new Graphics::ManagedSurface(); surface->create(8, 8, Graphics::PixelFormat::createFormatCLUT8()); chars.push_back(loadFrame(&file, surface, 1, 8, 1)); } _font = Font(chars); _font.setCharWidth(9); _fontLoaded = true; break; case Common::EN_ANY: if (_variant & GF_ZX_RETAIL) { loadRiddles(&file, 0x1448, 9); load8bitBinary(&file, 0x6a3b, 16); loadSpeakerFxZX(&file, 0xc91, 0xccd); file.seek(0x1219); } else if (_variant & GF_ZX_DISC) { loadRiddles(&file, 0x1457, 9); load8bitBinary(&file, 0x6a9b, 16); loadSpeakerFxZX(&file, 0xca0, 0xcdc); file.seek(0x1228); } else { error("Unknown Castle Master ZX variant"); } for (int i = 0; i < 90; i++) { Graphics::ManagedSurface *surface = new Graphics::ManagedSurface(); surface->create(8, 8, Graphics::PixelFormat::createFormatCLUT8()); chars.push_back(loadFrame(&file, surface, 1, 8, 1)); } _font = Font(chars); _font.setCharWidth(9); _fontLoaded = true; break; default: error("Language not supported"); break; } loadColorPalette(); _gfx->readFromPalette(2, r, g, b); uint32 red = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); _gfx->readFromPalette(7, r, g, b); uint32 white = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); _keysBorderFrames.push_back(loadFrameWithHeader(&file, _variant & GF_ZX_DISC ? 0xe06 : 0xdf7, red, white)); uint32 green = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0, 0xff, 0); _spiritsMeterIndicatorFrame = loadFrameWithHeader(&file, _variant & GF_ZX_DISC ? 0xe5e : 0xe4f, green, white); _gfx->readFromPalette(4, r, g, b); uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); int backgroundWidth = 16; int backgroundHeight = 18; Graphics::ManagedSurface *background = new Graphics::ManagedSurface(); background->create(backgroundWidth * 8, backgroundHeight, _gfx->_texturePixelFormat); background->fillRect(Common::Rect(0, 0, backgroundWidth * 8, backgroundHeight), 0); file.seek(_variant & GF_ZX_DISC ? 0xfd3 : 0xfc4); _background = loadFrame(&file, background, backgroundWidth, backgroundHeight, front); _gfx->readFromPalette(6, r, g, b); uint32 yellow = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0, 0, 0); _strenghtBackgroundFrame = loadFrameWithHeader(&file, _variant & GF_ZX_DISC ? 0xee6 : 0xed7, yellow, black); _strenghtBarFrame = loadFrameWithHeader(&file, _variant & GF_ZX_DISC ? 0xf72 : 0xf63, yellow, black); _strenghtWeightsFrames = loadFramesWithHeader(&file, _variant & GF_ZX_DISC ? 0xf92 : 0xf83, 4, yellow, black); _flagFrames = loadFramesWithHeader(&file, (_variant & GF_ZX_DISC ? 0x10e4 + 15 : 0x10e4), 4, green, black); file.skip(24); int thunderWidth = 4; int thunderHeight = 44; Graphics::ManagedSurface *thunderFrame = new Graphics::ManagedSurface(); thunderFrame->create(thunderWidth * 8, thunderHeight, _gfx->_texturePixelFormat); thunderFrame->fillRect(Common::Rect(0, 0, thunderWidth * 8, thunderHeight), 0); thunderFrame = loadFrame(&file, thunderFrame, thunderWidth, thunderHeight, front); _thunderFrames.push_back(new Graphics::ManagedSurface); _thunderFrames.push_back(new Graphics::ManagedSurface); _thunderFrames[0]->create(thunderWidth * 8 / 2, thunderHeight, _gfx->_texturePixelFormat); _thunderFrames[1]->create(thunderWidth * 8 / 2, thunderHeight, _gfx->_texturePixelFormat); _thunderFrames[0]->copyRectToSurface(*thunderFrame, 0, 0, Common::Rect(0, 0, thunderWidth * 8 / 2, thunderHeight)); _thunderFrames[1]->copyRectToSurface(*thunderFrame, 0, 0, Common::Rect(thunderWidth * 8 / 2, 0, thunderWidth * 8, thunderHeight)); Graphics::Surface *tmp; tmp = loadBundledImage("castle_riddle_top_frame"); _riddleTopFrame = new Graphics::ManagedSurface; _riddleTopFrame->copyFrom(*tmp); tmp->free(); delete tmp; _riddleTopFrame->convertToInPlace(_gfx->_texturePixelFormat); tmp = loadBundledImage("castle_riddle_background_frame"); _riddleBackgroundFrame = new Graphics::ManagedSurface(); _riddleBackgroundFrame->copyFrom(*tmp); tmp->free(); delete tmp; _riddleBackgroundFrame->convertToInPlace(_gfx->_texturePixelFormat); tmp = loadBundledImage("castle_riddle_bottom_frame"); _riddleBottomFrame = new Graphics::ManagedSurface(); _riddleBottomFrame->copyFrom(*tmp); tmp->free(); delete tmp; _riddleBottomFrame->convertToInPlace(_gfx->_texturePixelFormat); } void CastleEngine::drawZXUI(Graphics::Surface *surface) { uint32 color = 5; uint8 r, g, b; drawLiftingGate(surface); drawDroppingGate(surface); _gfx->readFromPalette(color, r, g, b); uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); color = 0; _gfx->readFromPalette(color, r, g, b); uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); Common::Rect backRect(123, 179, 242 + 5, 188); surface->fillRect(backRect, black); Common::String message; int deadline = -1; getLatestMessages(message, deadline); if (deadline > 0 && deadline <= _countdown) { //debug("deadline: %d countdown: %d", deadline, _countdown); drawStringInSurface(message, 120, 179, front, black, surface); _temporaryMessages.push_back(message); _temporaryMessageDeadlines.push_back(deadline); } else { if (_gameStateControl != kFreescapeGameStateEnd) { if (getGameBit(31)) { // The final cutscene is playing but it is not ended yet drawStringInSurface(_messagesList[5], 120, 179, front, black, surface); // "You did it!" } else drawStringInSurface(_currentArea->_name, 120, 179, front, black, surface); } } for (int k = 0; k < int(_keysCollected.size()); k++) { surface->copyRectToSurface((const Graphics::Surface)*_keysBorderFrames[0], 99 - k * 4, 177, Common::Rect(0, 0, 6, 11)); } uint32 green = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0, 0xff, 0); surface->fillRect(Common::Rect(152, 156, 216, 164), green); surface->copyRectToSurface((const Graphics::Surface)*_spiritsMeterIndicatorFrame, 140 + _spiritsMeterPosition, 156, Common::Rect(0, 0, 15, 8)); surface->fillRect(Common::Rect(64, 155, 64 + 72, 155 + 15), _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00)); drawEnergyMeter(surface, Common::Point(64, 155)); int ticks = g_system->getMillis() / 20; int flagFrameIndex = (ticks / 10) % 4; surface->copyRectToSurface(*_flagFrames[flagFrameIndex], 264, 9, Common::Rect(0, 0, _flagFrames[flagFrameIndex]->w, _flagFrames[flagFrameIndex]->h)); } } // End of namespace Freescape