/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/savestate.h" #include "engines/advancedDetector.h" #include "common/translation.h" #include "graphics/thumbnail.h" #include "drascula/drascula.h" #include "drascula/detection.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymapper.h" #include "backends/keymapper/standard-actions.h" namespace Drascula { static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_ORIGINAL_SAVELOAD, { _s("Use original save/load screens"), _s("Use the original save/load screens instead of the ScummVM ones"), "originalsaveload", false, 0, 0 } }, #ifdef USE_TTS { GAMEOPTION_TTS, { _s("Enable Text to Speech"), _s("Use TTS to read text in the game (if TTS is available)"), "tts_enabled", false, 0, 0 } }, #endif AD_EXTRA_GUI_OPTIONS_TERMINATOR }; uint32 DrasculaEngine::getFeatures() const { return _gameDescription->desc.flags; } Common::Language DrasculaEngine::getLanguage() const { return _gameDescription->desc.language; } void DrasculaEngine::loadArchives() { const ADGameFileDescription *ag; if (getFeatures() & GF_PACKED) { for (ag = _gameDescription->desc.filesDescriptions; ag->fileName; ag++) { if (!_archives.hasArchive(ag->fileName)) _archives.registerArchive(ag->fileName, ag->fileType); } } _archives.enableFallback(true); } } // End of namespace Drascula namespace Drascula { SaveStateDescriptor loadMetaData(Common::ReadStream *s, int slot, bool setPlayTime); class DrasculaMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "drascula"; } const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override { return Drascula::optionsList; } Common::Error createInstance(OSystem *syst, Engine **engine, const Drascula::DrasculaGameDescription *gd) const override; bool hasFeature(MetaEngineFeature f) const override; SaveStateList listSaves(const char *target) const override; int getMaximumSaveSlot() const override; bool removeSaveState(const char *target, int slot) const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; Common::KeymapArray initKeymaps(const char *target) const override; }; bool DrasculaMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime) || (f == kSimpleSavesNames); } SaveStateList DrasculaMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::String pattern = target; pattern += ".###"; Common::StringArray filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; int slotNum = 0; for (const auto &filename : filenames) { // Obtain the last 3 digits of the filename, since they correspond to the save slot slotNum = atoi(filename.c_str() + filename.size() - 3); if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) { Common::InSaveFile *in = saveFileMan->openForLoading(filename); if (in) { SaveStateDescriptor desc = loadMetaData(in, slotNum, false); if (desc.getSaveSlot() != slotNum) { // invalid delete in; continue; } saveList.push_back(desc); delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } SaveStateDescriptor DrasculaMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String fileName = Common::String::format("%s.%03d", target, slot); Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName); SaveStateDescriptor desc(this, slot, Common::U32String()); if (in) { desc = Drascula::loadMetaData(in, slot, false); if (desc.getSaveSlot() != slot) { delete in; return SaveStateDescriptor(); } Graphics::Surface *thumbnail; if (!Graphics::loadThumbnail(*in, thumbnail)) { delete in; return SaveStateDescriptor(); } desc.setThumbnail(thumbnail); delete in; } return desc; } int DrasculaMetaEngine::getMaximumSaveSlot() const { return 999; } bool DrasculaMetaEngine::removeSaveState(const char *target, int slot) const { Common::String fileName = Common::String::format("%s.%03d", target, slot); return g_system->getSavefileManager()->removeSavefile(fileName); } Common::Error DrasculaMetaEngine::createInstance(OSystem *syst, Engine **engine, const Drascula::DrasculaGameDescription *desc) const { *engine = new Drascula::DrasculaEngine(syst,desc); return Common::kNoError; } Common::KeymapArray DrasculaMetaEngine::initKeymaps(const char *target) const { using namespace Common; using namespace Drascula; bool originalSaveLoad = ConfMan.getBool("originalsaveload", target); Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "drascula-default", _("Default keymappings")); Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings")); Keymap *animationKeyMap = new Keymap(Keymap::kKeymapTypeGame, "animation", _("Animation keymappings")); Keymap *quitDialogKeyMap = new Keymap(Keymap::kKeymapTypeGame, "quit-dialog", _("Quit dialog keymappings")); Action *act; act = new Action(kStandardActionLeftClick, _("Move / Interact / Select")); act->setLeftClickEvent(); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); engineKeyMap->addAction(act); act = new Action(kStandardActionRightClick, _("Inventory")); act->setRightClickEvent(); act->addDefaultInputMapping("MOUSE_RIGHT"); act->addDefaultInputMapping("JOY_B"); engineKeyMap->addAction(act); act = new Action("SKIP", _("Skip")); act->setCustomEngineActionEvent(kActionSkip); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_X"); animationKeyMap->addAction(act); act = new Action("LOOK", _("Look")); act->setCustomEngineActionEvent(kActionLook); act->addDefaultInputMapping("F1"); gameKeyMap->addAction(act); act = new Action("PICK", _("Pick")); act->setCustomEngineActionEvent(kActionPick); act->addDefaultInputMapping("F2"); gameKeyMap->addAction(act); act = new Action("OPEN", _("Open")); act->setCustomEngineActionEvent(kActionOpen); act->addDefaultInputMapping("F3"); gameKeyMap->addAction(act); act = new Action("CLOSE", _("Close")); act->setCustomEngineActionEvent(kActionClose); act->addDefaultInputMapping("F4"); gameKeyMap->addAction(act); act = new Action("TALK", _("Talk")); act->setCustomEngineActionEvent(kActionTalk); act->addDefaultInputMapping("F5"); gameKeyMap->addAction(act); act = new Action("MOVE", _("Move")); act->setCustomEngineActionEvent(kActionMove); act->addDefaultInputMapping("F6"); gameKeyMap->addAction(act); act = new Action("LOAD", _("Load game")); act->setCustomEngineActionEvent(kActionLoadGame); act->addDefaultInputMapping("F7"); act->addDefaultInputMapping("JOY_LEFT"); gameKeyMap->addAction(act); act = new Action("RESETVERBS", _("Reset selected verb")); act->setCustomEngineActionEvent(kActionVerbReset); act->addDefaultInputMapping("F8"); act->addDefaultInputMapping("JOY_LEFT_TRIGGER"); gameKeyMap->addAction(act); act = new Action("VOLCONTROLS", _("Volume controls")); act->setCustomEngineActionEvent(kActionVolumeControls); act->addDefaultInputMapping("F9"); act->addDefaultInputMapping("JOY_X"); gameKeyMap->addAction(act); if (originalSaveLoad) { act = new Action("SAVELOAD", _("Save / load game")); act->setCustomEngineActionEvent(kActionSaveGame); act->addDefaultInputMapping("F10"); act->addDefaultInputMapping("JOY_RIGHT"); gameKeyMap->addAction(act); } else { act = new Action("SAVE", _("Save game")); act->setCustomEngineActionEvent(kActionSaveGame); act->addDefaultInputMapping("F10"); act->addDefaultInputMapping("JOY_RIGHT"); gameKeyMap->addAction(act); } act = new Action("SUBTITLESENABLE", _("Enable subtitles")); act->setCustomEngineActionEvent(kActionSubtitlesEnable); act->addDefaultInputMapping("v"); act->addDefaultInputMapping("JOY_UP"); gameKeyMap->addAction(act); act = new Action("SUBTITLESDISABLE", _("Disable subtitles")); act->setCustomEngineActionEvent(kActionSubtitlesDisable); act->addDefaultInputMapping("t"); act->addDefaultInputMapping("JOY_DOWN"); gameKeyMap->addAction(act); act = new Action("QUIT", _("Quit")); act->setCustomEngineActionEvent(kActionQuit); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_RIGHT_TRIGGER"); gameKeyMap->addAction(act); act = new Action(kStandardActionEE, _("???")); act->setCustomEngineActionEvent(kActionEasterEgg); act->addDefaultInputMapping("0"); gameKeyMap->addAction(act); act = new Action("PAUSESPEECH", _("Pause speech")); act->setCustomEngineActionEvent(kActionPauseSpeech); act->addDefaultInputMapping("SPACE"); act->addDefaultInputMapping("PAUSE"); act->addDefaultInputMapping("JOY_Y"); gameKeyMap->addAction(act); act = new Action("QUITCONFIRM", _("Confirm quit")); act->setCustomEngineActionEvent(kActionConfirmQuit); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_RIGHT_TRIGGER"); quitDialogKeyMap->addAction(act); KeymapArray keymaps(4); keymaps[0] = engineKeyMap; keymaps[1] = gameKeyMap; keymaps[2] = animationKeyMap; keymaps[3] = quitDialogKeyMap; animationKeyMap->setEnabled(false); quitDialogKeyMap->setEnabled(false); return keymaps; } } // End of namespace Drascula #if PLUGIN_ENABLED_DYNAMIC(DRASCULA) REGISTER_PLUGIN_DYNAMIC(DRASCULA, PLUGIN_TYPE_ENGINE, Drascula::DrasculaMetaEngine); #else REGISTER_PLUGIN_STATIC(DRASCULA, PLUGIN_TYPE_ENGINE, Drascula::DrasculaMetaEngine); #endif