/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DRAGONS_DRAGONFLG_H #define DRAGONS_DRAGONFLG_H #include "common/stream.h" namespace Dragons { class BigfileArchive; class Properties { public: Properties(uint count); ~Properties(); void init(uint count, byte *properties); void clear(); bool get(uint32 propertyId); void set(uint32 propertyId, bool value); void save(uint numberToWrite, Common::WriteStream *out); void print(char *prefix); private: uint _count; byte *_properties; uint32 getSize(); void getProperyPos(uint32 propertyId, uint &index, byte &mask); }; class DragonFLG { private: byte *_data; uint32 _dataSize; Properties *_properties; public: virtual ~DragonFLG(); DragonFLG(BigfileArchive *bigfileArchive); bool get(uint32 propertyId); void set(uint32 propertyId, bool value); void saveState(Common::WriteStream *out); void loadState(Common::ReadStream *in); }; } // End of namespace Dragons #endif //DRAGONS_DRAGONFLG_H