/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DRAGONS_ACTORRESOURCE_H #define DRAGONS_ACTORRESOURCE_H #include "common/scummsys.h" #include "graphics/surface.h" #include "common/stream.h" namespace Dragons { class BigfileArchive; class ActorResource; struct ActorFrame { int16 xOffset; int16 yOffset; uint16 width; uint16 height; byte *frameDataOffset; uint16 flags; uint16 field_c; int16 field_e; int16 field_10; }; enum FrameFlags { FRAME_FLAG_FLIP_X = 0x800 }; class ActorResourceLoader { private: BigfileArchive *_bigFileArchive; public: ActorResourceLoader(BigfileArchive *bigFileArchive); ActorResource *load(uint32 resourceId); }; class ActorResource { public: uint32 _id; private: byte *_data; int32 _fileSize; ActorFrame *_frames; uint16 _framesCount; byte _palette[512]; uint16 _sequenceTableOffset; //uint16 _sequenceCount; public: ActorResource(); ~ActorResource(); bool load(uint32 id, byte *dataStart, Common::SeekableReadStream &stream); Graphics::Surface *loadFrame(ActorFrame &frameNumber, byte *palette); ActorFrame *loadFrameHeader(uint16 frameOffset); ActorFrame *getFrameHeader(uint16 frameNumber); byte *getSequenceData(int16 sequenceId); byte *getSequenceDataAtOffset(uint32 offset); const char *getFilename(); byte *getPalette(); private: }; } // End of namespace Dragons #endif //DRAGONS_ACTORRESOURCE_H