/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/system.h" #include "director/director.h" #include "director/lingo/lingo.h" #include "director/lingo/lingo-object.h" #include "director/lingo/lingo-utils.h" #include "director/lingo/xtras/s/staytoonedhigh.h" /************************************************** * * USED IN: * Stay Tooned * **************************************************/ /* -- xtra Toon -- Fridge Fight 7/15/96 Programmer: Keith Laverty FunnyBone Interactive new object me * mInitRandom integer SomeThing -- feeds a number bewteen 1-100 to the Random# Array * mInitGame integer NUM1,integer NUM2,integer NUM3,integer NUM4,integer NUM5 -- Cast Size * mInitLevel integer NUM1 -- feeds a number bewteen 1-100 to the Random# Array * mInitBall -- feeds a number bewteen 1-100 to the Random# Array * mOPERATEGAME integer NUM1, integer NUM2 -- feeds a number bewteen 1-100 to the Random# Array * mReturnData integer NUM1, integer NUM2, integer NUM3 -- feeds a number bewteen 1-100 to the Random# Array * mGactions -- feeds a number bewteen 1-100 to the Random# Array */ namespace Director { const char *StayToonedHighXtra::xlibName = "Toon"; const XlibFileDesc StayToonedHighXtra::fileNames[] = { { "high", nullptr }, { "high_mac", nullptr }, { nullptr, nullptr }, }; static MethodProto xlibMethods[] = { { "new", StayToonedHighXtra::m_new, 0, 0, 500 }, { nullptr, nullptr, 0, 0, 0 } }; static BuiltinProto xlibBuiltins[] = { { "mInitRandom", StayToonedHighXtra::m_mInitRandom, 1, 1, 500, HBLTIN }, { "mInitGame", StayToonedHighXtra::m_mInitGame, 5, 5, 500, HBLTIN }, { "mInitLevel", StayToonedHighXtra::m_mInitLevel, 1, 1, 500, HBLTIN }, { "mInitBall", StayToonedHighXtra::m_mInitBall, 0, 0, 500, HBLTIN }, { "mOPERATEGAME", StayToonedHighXtra::m_mOPERATEGAME, 2, 2, 500, HBLTIN }, { "mReturnData", StayToonedHighXtra::m_mReturnData, 3, 3, 500, HBLTIN }, { "mGactions", StayToonedHighXtra::m_mGactions, 0, 0, 500, HBLTIN }, { nullptr, nullptr, 0, 0, 0, VOIDSYM } }; StayToonedHighXtraObject::StayToonedHighXtraObject(ObjectType ObjectType) :Object("StayToonedHigh") { _objType = ObjectType; } bool StayToonedHighXtraObject::hasProp(const Common::String &propName) { return (propName == "name"); } Datum StayToonedHighXtraObject::getProp(const Common::String &propName) { if (propName == "name") return Datum(StayToonedHighXtra::xlibName); warning("StayToonedHighXtra::getProp: unknown property '%s'", propName.c_str()); return Datum(); } void StayToonedHighXtra::open(ObjectType type, const Common::Path &path) { StayToonedHighXtraObject::initMethods(xlibMethods); StayToonedHighXtraObject *xobj = new StayToonedHighXtraObject(type); if (type == kXtraObj) { g_lingo->_openXtras.push_back(xlibName); g_lingo->_openXtraObjects.push_back(xobj); } g_lingo->exposeXObject(xlibName, xobj); g_lingo->initBuiltIns(xlibBuiltins); } void StayToonedHighXtra::close(ObjectType type) { StayToonedHighXtraObject::cleanupMethods(); g_lingo->_globalvars[xlibName] = Datum(); } void StayToonedHighXtra::m_new(int nargs) { g_lingo->printSTUBWithArglist("StayToonedHighXtra::m_new", nargs); g_lingo->dropStack(nargs); g_lingo->push(g_lingo->_state->me); } XOBJSTUB(StayToonedHighXtra::m_mInitRandom, 0) XOBJSTUB(StayToonedHighXtra::m_mInitGame, 0) XOBJSTUB(StayToonedHighXtra::m_mInitLevel, 0) XOBJSTUB(StayToonedHighXtra::m_mInitBall, 0) XOBJSTUB(StayToonedHighXtra::m_mOPERATEGAME, 0) XOBJSTUB(StayToonedHighXtra::m_mReturnData, 0) XOBJSTUB(StayToonedHighXtra::m_mGactions, 0) }