/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DGDS_SOUND_RAW_H #define DGDS_SOUND_RAW_H #include "audio/mixer.h" #include "common/str.h" #include "common/array.h" #include "dgds/resource.h" #include "dgds/decompress.h" namespace Dgds { /** * A simple raw PCM file format which seems to only be used in * Willy Beamish CD version intro. */ class SoundRaw { public: SoundRaw(ResourceManager *resourceMan, Decompressor *decompressor); ~SoundRaw(); void load(const Common::String &filename); void play(); void stop(); bool isPlaying() const; bool isEmpty() const { return _data.empty(); } void loadFromStream(Common::SeekableReadStream *stream, int size); uint32 playedOffset() const; //< Current offset into the sample in bytes, or 0xFFFFFFFF if not playing. private: Common::Array _data; ResourceManager *_resourceMan; Decompressor *_decompressor; Audio::SoundHandle _handle; Common::String _filename; }; } // end namespace Dgds #endif // DGDS_SOUND_RAW_H