/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DGDS_MINIGAMES_SHELL_GAME_H #define DGDS_MINIGAMES_SHELL_GAME_H #include "dgds/image.h" namespace Dgds { /** Native code for the shell game from Heart of China. */ class ShellGame { public: ShellGame(); void shellGameTick(); void shellGameEnd(); private: void init(); void drawShellGameStr(int16 count, int16 x, int16 y) const; void drawShells() const; void swapShells(bool flag); void revealPea(bool flag); void update(); bool checkDistract(); void setupSwap(); Common::SharedPtr _shellGameImg; uint16 _revealPeaStep; uint16 _currentPeaPosition; bool _lastPass; uint16 _distractStep; uint16 _distractDelay; uint16 _state13Counter; int16 _swapPea1; int16 _swapPea2; uint16 _lastSwapPea1; uint16 _swapStatus; int16 _swapMoveDist; uint16 _swapMoveStep; uint16 _swapCount; int16 _reverseDirection; bool _clockwise; }; } // end namespace Dgds #endif // DGDS_MINIGAMES_SHELL_GAME_H