/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DGDS_DRAGON_NATIVE_H #define DGDS_DRAGON_NATIVE_H #include "dgds/font.h" namespace Dgds { /** * Native scene ops for Rise of the Dragon. * * The arcade section is more complex, see `dragon_arcade.h` */ class DragonNative { public: static void updatePasscodeGlobal(); static void drawCountdown(FontManager::FontType fontType, int16 x, int16 y); private: DragonNative(); // only static ops, don't instantiate }; } // end namespace Dgds #endif // DGDS_DRAGON_NATIVE_H