/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DGDS_DEBUG_UTIL_H #define DGDS_DEBUG_UTIL_H #include "common/str.h" namespace Dgds { namespace DebugUtil { template static Common::String dumpStructList(const Common::String &indent, const Common::String &name, const C &list) { if (list.empty()) return ""; const Common::String nextind = indent + " "; Common::String str = Common::String::format("\n%s%s=", Common::String(indent + " ").c_str(), name.c_str()); for (const auto &s : list) { str += "\n"; str += s.dump(nextind); } return str; } } } // end namespace Dgds #endif // DGDS_DEBUG_UTIL_H