/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DARKSEED_CONSOLE_H #define DARKSEED_CONSOLE_H #include "graphics/font.h" #include "darkseed/sound.h" #include "darkseed/tostext.h" #include "darkseed/langtext.h" namespace Darkseed { class Console { private: TosText *_tosText; Graphics::Font *_font; Sound *_sound; Common::U32StringArray _text; int _startIdx = 0; bool _redrawRequired = false; int _numLines = 4; int _lineHeight = 11; bool _isCJKLanguage = false; public: Console(TosText *tostext, Sound *sound); ~Console(); void clear(); void printTosText(int tosIndex, bool shouldAddToCurrentLine = false); void addTextLine(const Common::U32String &text); void addToCurrentLine(const Common::String &text); void addToCurrentLineU32(const Common::U32String &text); void addI18NText(const I18nText &text); void draw(bool forceRedraw = false); void drawStringAt(int x, int y, const Common::U32String &text) const; private: void addLine(const Common::U32String &line); }; } // End of namespace Darkseed #endif // DARKSEED_CONSOLE_H