/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DARKSEED_ANIMATION_H #define DARKSEED_ANIMATION_H #include "darkseed/objects.h" #include "darkseed/player.h" namespace Darkseed { class Animation { Player *_player = nullptr; Objects &_objectVar; public: int _animIndexTbl[30]; int _spriteAnimCountdownTimer[30]; bool _isPlayingAnimation_maybe = false; uint16 _otherNspAnimationType_maybe = 0; bool _scaleSequence = false; bool _objRestarted = false; bool _frameAdvanced = false; int _nsp_sprite_scaling_y_position = 0; public: explicit Animation(Player *player, Objects &objectVar) : _player(player), _objectVar(objectVar) {} void updateAnimation(); void advanceAnimationFrame(int nspAminIdx); void dCopAnim(); void sargoAnim(); void keeperAdmin(); void gancAnim(); void stuffPlayer(); void runDrekethSequence(); void libAnim(bool pickingUpReservedBook); void setupOtherNspAnimation(int nspAnimIdx, int animId); private: void adddrekbutt(); void wonGame(); }; } // End of namespace Darkseed #endif // DARKSEED_ANIMATION_H