/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef CRUISE_OBJECT_H #define CRUISE_OBJECT_H #include "cruise/overlay.h" namespace Cruise { struct gfxEntryStruct { uint8 *imagePtr; int imageSize; int fontIndex; int height; int width; // for font: max right border; for sprite: just width }; struct objectParamsQuery { int16 X; int16 Y; int16 baseFileIdx; int16 fileIdx; int16 scale; int16 state; int16 state2; int16 nbState; }; objDataStruct *getObjectDataFromOverlay(int ovlIdx, int objIdx); int16 getSingleObjectParam(int16 overlayIdx, int16 param2, int16 param3, int16 * returnParam); int16 getMultipleObjectParam(int16 overlayIdx, int16 objectIdx, objectParamsQuery * returnParam); void objectReset(); const char *getObjectName(int index, const char *string); int getObjectClass(int overlayIdx, int objIdx); } // End of namespace Cruise #endif