/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_MAPBUTTON_H #define CRAB_MAPBUTTON_H #include "crab/event/triggerset.h" #include "crab/ui/menu.h" namespace Crab { namespace pyrodactyl { namespace ui { class MapButton : public Button { public: // The id of the location Common::String _loc; // Conditions needed for the location to be unlocked in world map pyrodactyl::event::TriggerSet _unlock; MapButton() {} ~MapButton() {} void load(rapidxml::xml_node *node) { Button::load(node); loadStr(_loc, "id", node); if (nodeValid("unlock", node, false)) _unlock.load(node->first_node("unlock")); } }; typedef Menu MapButtonMenu; } // End of namespace ui } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_MAPBUTTON_H