/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/ui/emotion.h" namespace Crab { using namespace pyrodactyl::ui; using namespace pyrodactyl::event; void EmotionIndicator::load(rapidxml::xml_node *node) { if (nodeValid("text", node)) _text.load(node->first_node("text")); } void EmotionIndicator::draw(const int &select) { if (select >= 0 && (uint)select < _value.size()) if (_value[select] < g_engine->_eventStore->_tone.size()) { _text.draw(g_engine->_eventStore->_tone[_value[select]]._text); } } void EmotionIndicator::setUI() { _text.setUI(); } } // End of namespace Crab