/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ //============================================================================= // Author: Arvind // Purpose: Dialog box! //============================================================================= #ifndef CRAB_DIALOGBOX_H #define CRAB_DIALOGBOX_H #include "crab/event/GameEventInfo.h" #include "crab/ui/button.h" #include "crab/ui/ParagraphData.h" namespace Crab { namespace pyrodactyl { namespace ui { class GameDialogBox { // The position of the dialog box Element _pos; // The area you click to skip to the next dialog Button _button; // Information related to drawing the dialog box ParagraphData _text; // The usual background ImageKey _bg; // The background drawn when we don't want to show the opinion bars ImageKey _bgP; public: GameDialogBox() { _bg = 0; _bgP = 0; } ~GameDialogBox() {} void load(rapidxml::xml_node *node); void draw(pyrodactyl::event::Info &info, Common::String &message); void draw(const bool &player); bool handleEvents(const Common::Event &event); void setUI(); }; } // End of namespace ui } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_DIALOGBOX_H