/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_SECTIONHEADER_H #define CRAB_SECTIONHEADER_H #include "crab/ui/TextData.h" #include "crab/text/TextManager.h" namespace Crab { namespace pyrodactyl { namespace ui { class SectionHeader : public TextData { // The content of the header Common::String _text; // This image surrounds the text like text , with the right image being flipped horizontally ImageKey _img; // The coordinates for drawing image Vector2i _left, _right; // Should we draw one or both or none of the images bool _drawL, _drawR; public: SectionHeader() { _img = 0; _drawL = false; _drawR = false; } ~SectionHeader() {} void load(rapidxml::xml_node *node); void draw(const int &xOffset = 0, const int &yOffset = 0); void draw(const Common::String &str, const int &xOffset = 0, const int &yOffset = 0); }; } // End of namespace ui } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_SECTIONHEADER_H