/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_QUESTTEXT_H #define CRAB_QUESTTEXT_H #include "crab/event/quest.h" #include "crab/ui/button.h" #include "crab/ui/ImageData.h" #include "crab/ui/ParagraphData.h" namespace Crab { namespace pyrodactyl { namespace ui { class QuestText : public ParagraphData { protected: // How much the text and bullet positions change per line Vector2i _inc; // Color of the highlighted quest int _colS; // The coordinates for drawing image, which is like bullet points in the form of ImageData _img; // The lines per page, we split the quest text into multiple pages if we have to draw more than that uint _linesPerPage; // Keep track of which page we are at, and total pages uint _currentPage, _totalPage; // The quest entries we start and stop the drawing at int _start, _stop; // The buttons for cycling between pages of the menu Button _prev, _next; // Display "Page 1 of 3" style information for the menu HoverInfo _status; public: QuestText() { _colS = 0; _currentPage = 0; _start = 0; _stop = 0; _totalPage = 1; _linesPerPage = 10; } void load(rapidxml::xml_node *node); // Reset the value of current page void reset() { _currentPage = 0; } void handleEvents(pyrodactyl::event::Quest &q, const Common::Event &event); void draw(pyrodactyl::event::Quest &q); void setUI(); }; } // End of namespace ui } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_QUESTTEXT_H