/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_PERSONSCREEN_H #define CRAB_PERSONSCREEN_H #include "crab/event/gameevent.h" #include "crab/event/GameEventInfo.h" #include "crab/level/level.h" #include "crab/people/person.h" #include "crab/ui/TraitMenu.h" namespace Crab { namespace pyrodactyl { namespace anim { class Sprite; } // End of namespace anim namespace ui { class PersonScreen { // The background ImageData _bg; // The name of the character TextData _name; // The place where the sprite should be drawn Element _img; // The buttons for drawing traits TraitMenu _menu; // Store the current person sprite temporarily pyrodactyl::anim::Sprite *_curSp; public: PersonScreen() { _curSp = nullptr; } ~PersonScreen() {} void load(const Common::Path &filename); void Cache(pyrodactyl::event::Info &info, const Common::String &id, pyrodactyl::level::Level &level); void handleEvents(pyrodactyl::event::Info &info, const Common::String &id, const Common::Event &event); void internalEvents(); void draw(pyrodactyl::event::Info &info, const Common::String &id); void setUI(); }; } // End of namespace ui } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_PERSONSCREEN_H