/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_HEALTHINDICATOR_H #define CRAB_HEALTHINDICATOR_H #include "crab/image/ImageManager.h" namespace Crab { namespace pyrodactyl { namespace ui { class HealthIndicator { struct HealthImage { ImageKey _normal, _glow; int _val; }; int _x, _y; Common::Array _img; // Related to the pulse effect uint8 _alpha; bool _inc; public: HealthIndicator() { _x = 0; _y = 0; _alpha = 0; _inc = true; } ~HealthIndicator() {} void load(rapidxml::xml_node *node); void draw(int num); }; } // End of namespace ui } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_HEALTHINDICATOR_H