/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_DEVCONSOLE_H #define CRAB_DEVCONSOLE_H #include "crab/event/GameEventInfo.h" #include "crab/ui/ImageData.h" #include "crab/ui/menu.h" #include "crab/ui/textarea.h" namespace Crab { namespace pyrodactyl { namespace ui { class DebugConsole { // The state of the menu enum { STATE_NORMAL, STATE_VAR } _state; // The overarching menu that is the starting point for all functions ButtonMenu _menu; // The dialog box UI - used to check value of a variable ImageData _bg; Button _check, _back; TextData _value; TextArea _textField; // The variable name we're tracking Common::String _varName; public: DebugConsole() { _state = STATE_NORMAL; } ~DebugConsole() {} // Only restrict input when we're in variable state bool restrictInput() { return (_state == STATE_VAR || _menu.hoverIndex() != -1); } void handleEvents(const Common::Event &event); void load(const Common::Path &filename); void draw(pyrodactyl::event::Info &info); void internalEvents(); }; } // End of namespace ui } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_DEVCONSOLE_H