/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ //============================================================================= // Author: Arvind // Purpose: A basic screen that flashes an image for a time interval //============================================================================= #ifndef CRAB_SPLASH_H #define CRAB_SPLASH_H #include "crab/crab.h" #include "crab/image/ImageManager.h" #include "crab/LoadingScreen.h" #include "crab/music/MusicManager.h" #include "crab/ScreenSettings.h" #include "crab/text/TextManager.h" #include "crab/gamestate_container.h" #include "crab/gamestates.h" #include "crab/timer.h" namespace Crab { //------------------------------------------------------------------------ // Purpose: Splash screen class //------------------------------------------------------------------------ class Splash : public GameState { pyrodactyl::image::Image _background; int _x, _y; bool _firstRun, _loadComplete; public: Splash(); ~Splash(); void handleEvents(Common::Event &event, bool &shouldChangeState, GameStateID &newStateId) {} void internalEvents(bool &shouldChangeState, GameStateID &newStateId); void draw(); void setUI(); // We don't need to save game state here void autoSave() {} }; } #endif // CRAB_SPLASH_H