/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_PERSONBASE_H #define CRAB_PERSONBASE_H #include "common/str.h" namespace Crab { namespace pyrodactyl { namespace people { // What each type is, and what it does // neutral - peaceful person who will fight back on being attacked // hostile - person who will attack you on sight // coward - person who will flee on being attacked // immobile - person who cannot move but can be killed enum PersonType { PE_NEUTRAL, PE_HOSTILE, PE_COWARD, PE_IMMOBILE }; // What each state is, and what it does // normal - person doing his default movement // fight - person fighting you // flee - person running away from you // ko - person is dead/knocked out // dying - play the dying animation enum PersonState { PST_NORMAL, PST_FIGHT, PST_FLEE, PST_KO, PST_DYING }; PersonType stringToPersonType(const Common::String &val); PersonState stringToPersonState(const Common::String &val); } // End of namespace people } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_PERSONBASE_H