/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_TALKNOTIFY_H #define CRAB_TALKNOTIFY_H #include "crab/animation/sprite.h" namespace Crab { namespace pyrodactyl { namespace level { class TalkNotify { // The offset to the sprite at which the name is drawn - along with alignment, font and color used to draw the name Vector2i _offset; FontKey _font; int _col; Align _align; public: TalkNotify() { _font = 0; _col = 0; _align = ALIGN_CENTER; } void load(rapidxml::xml_node *node); void draw(pyrodactyl::event::Info &info, pyrodactyl::anim::Sprite &s, const Rect &camera); }; } // End of namespace level } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_TALKNOTIFY_H