/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/level/LevelExit.h" namespace Crab { using namespace pyrodactyl::level; void Exit::load(rapidxml::xml_node *node) { _dim.load(node); loadStr(_name, "name", node); if (nodeValid("properties", node)) { rapidxml::xml_node *propertynode = node->first_node("properties"); for (auto n = propertynode->first_node("property"); n != nullptr; n = n->next_sibling("property")) { Common::String nodeName; loadStr(nodeName, "name", n); if (nodeName == "entry_x") { if (!loadNum(_entry.x, "value", n)) _entry.x = -1; } else if (nodeName == "entry_y") { if (!loadNum(_entry.y, "value", n)) _entry.y = -1; } } } } } // End of namespace Crab