/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_QUEST_H #define CRAB_QUEST_H #include "common/array.h" #include "crab/loaders.h" namespace Crab { namespace pyrodactyl { namespace event { struct Quest { // The title of the quest Common::String _title; // The objective text, the last one being the current objective Common::Array _text; // Keep track of which quests the player has read bool _unread; // Does this quest have an associated destination marker bool _marker; Quest() { _unread = true; _marker = false; } Quest(const Common::String &title, const Common::String &text, const bool &unread, const bool &marker); void loadState(rapidxml::xml_node *node); void saveState(rapidxml::xml_document &doc, rapidxml::xml_node *root); }; } // End of namespace event } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_QUEST_H