/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_GAMEEVENT_H #define CRAB_GAMEEVENT_H #include "crab/event/effect.h" #include "crab/event/eventstore.h" #include "crab/people/person.h" #include "crab/event/triggerset.h" namespace Crab { // An uinteger is our event id format typedef uint EventID; // Just map loading function to number load #define LoadEventID loadNum namespace pyrodactyl { namespace event { enum EventType { EVENT_DIALOG, EVENT_REPLY, EVENT_TEXT, EVENT_ANIM, EVENT_SILENT, EVENT_SPLASH }; struct GameEvent { // The event identifier EventID _id; // The heading for the dialog spoken Common::String _title; // The dialog spoken in the event Common::String _dialog; // The state decides which animation is drawn in the dialog box pyrodactyl::people::PersonState _state; // Event type and related data index EventType _type; uint _special; // The variables changed/added in the event Common::Array _effect; // The triggers for the event TriggerSet _trig; // The id of the next event Common::Array _next; GameEvent(); GameEvent(rapidxml::xml_node *node) : GameEvent() { load(node); } ~GameEvent() {} void load(rapidxml::xml_node *node); }; } // End of namespace event } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_GAMEEVENT_H