/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/XMLDoc.h" #include "crab/event/EventSequence.h" namespace Crab { using namespace pyrodactyl::event; //------------------------------------------------------------------------ // Purpose: Load //------------------------------------------------------------------------ void EventSequence::load(const Common::Path &filename) { XMLDoc conf(filename); if (conf.ready()) { rapidxml::xml_node *node = conf.doc()->first_node("events"); for (auto n = node->first_node("event"); n != nullptr; n = n->next_sibling("event")) { GameEvent e(n); _events.push_back(e); } } } //------------------------------------------------------------------------ // Purpose: Check for events happening //------------------------------------------------------------------------ void EventSequence::internalEvents(pyrodactyl::event::Info &info) { for (const auto &nxe : _next) { if (nxe < _events.size()) { if (_events[nxe]._trig.evaluate(info)) { _eventInProgress = true; _cur = nxe; break; } } } } //------------------------------------------------------------------------ // Purpose: Go to next event //------------------------------------------------------------------------ void EventSequence::nextEvent(pyrodactyl::event::Info &info, const Common::String &player_id, Common::Array &result, Common::Array &end_seq, int NextEventChoice) { bool sync = false; _eventInProgress = false; // Execute all effects associated with the event for (auto &i : _events[_cur]._effect) if (i.execute(info, player_id, result, end_seq)) sync = true; // Play a notification sound using namespace pyrodactyl::music; if (info._sound._repDec) g_engine->_musicManager->playEffect(g_engine->_musicManager->_repDec, 0); else if (info._sound._repInc) g_engine->_musicManager->playEffect(g_engine->_musicManager->_repInc, 0); else if (info._sound._notify) g_engine->_musicManager->playEffect(g_engine->_musicManager->_notify, 0); info._sound._notify = false; info._sound._repDec = false; info._sound._repInc = false; if (!result.empty() || sync) { EventResult r; r._type = ER_SYNC; result.push_back(r); } // Clear the next event list _next.clear(); // Add the next event to the event list if (NextEventChoice != -1) _next.push_back(NextEventChoice); else { for (const auto &i : _events[_cur]._next) _next.push_back(i); } } //------------------------------------------------------------------------ // Purpose: Save the state of the object //------------------------------------------------------------------------ void EventSequence::saveState(rapidxml::xml_document &doc, rapidxml::xml_node *root, const char *name) { rapidxml::xml_node *seqnode = doc.allocate_node(rapidxml::node_element, "set"); // Write current event id and name to node seqnode->append_attribute(doc.allocate_attribute("name", name)); seqnode->append_attribute(doc.allocate_attribute("current", g_engine->_stringPool->get(_cur))); // Prepare strings of next events and write them for (uint i = 0; i < _next.size(); i++) { rapidxml::xml_node *child = doc.allocate_node(rapidxml::node_element, "next"); child->value(g_engine->_stringPool->get(_next[i])); seqnode->append_node(child); } root->append_node(seqnode); } //------------------------------------------------------------------------ // Purpose: Load the state of the object //------------------------------------------------------------------------ void EventSequence::loadState(rapidxml::xml_node *node) { rapidxml::xml_attribute *curid = node->first_attribute("current"); if (curid != nullptr) _cur = stringToNumber(curid->value()); _next.clear(); for (auto n = node->first_node("next"); n != nullptr; n = n->next_sibling("next")) _next.push_back(stringToNumber(n->value())); if (_next.empty()) _next.push_back(0); } } // End of namespace Crab