/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_TMXTILESET_H #define CRAB_TMXTILESET_H #include "crab/image/Image.h" #include "crab/TMX/TMXLayer.h" namespace Crab { namespace TMX { struct TileSet { // The name of the tileset Common::String _name; // The location of the tileset image on the disk Common::Path _loc; // The first gid of the tileset GidFormat _firstGid; // Dimensions of tiles int _tileW, _tileH; // Number of rows and columns of tiles int _totalRows, _totalCols; // The image used by the tileset pyrodactyl::image::Image _img; // Stuff used to store temporary data // The rectangle used to store clip info Rect _clip; void init() { _firstGid = 1; _tileW = 1; _tileH = 1; _totalRows = 1; _totalCols = 1; } TileSet() { init(); } TileSet(const Common::Path &path, rapidxml::xml_node *node) { init(); load(path, node); } void load(const Common::Path &path, rapidxml::xml_node *node); void draw(const Vector2i &pos, const TileInfo &tile); void preDraw(const Vector2i &pos, const TileInfo &tile, Graphics::ManagedSurface *surf); }; class TileSetGroup { Common::Array _tileset; // The latest tile position Vector2i _v; // The area that we have to draw Vector2i _start, _finish; public: TileSetGroup() {} void reset(); void load(const Common::Path &path, rapidxml::xml_node *node); void draw(MapLayer &layer, const Rect &camera, const Vector2i &tileSize, const Rect &playerPos, pyrodactyl::image::Image &img); void preDraw(MapLayer &layer, const Vector2i &tileSize, Graphics::ManagedSurface *surf); void forceDraw(MapLayer &layer, const Rect &camera, const Vector2i &tileSize, const Rect &playerPos); }; } // End of namespace TMX } // End of namespace Crab #endif // CRAB_TMXTILESET_H