/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_TMXMAP_H #define CRAB_TMXMAP_H #include "crab/LevelResult.h" #include "crab/Shape.h" #include "crab/XMLDoc.h" #include "crab/ai/spriteai.h" #include "crab/level/LevelExit.h" #include "crab/level/MusicArea.h" #include "crab/level/Stairs.h" #include "crab/TMX/TMXTileSet.h" namespace Crab { namespace TMX { // For TMX version 1.0, orthogonal maps only class TMXMap { protected: // The actual dimensions of the level int _w, _h; // The area you can move in Rect _areaWalk; // The non-walk able areas in the level Common::Array _areaNowalk; // The trigger rectangles in the level Common::Array _areaTrig; // Stairs modify the player walking speed Common::Array _areaStairs; // Music areas change the music if player collides with them Common::Array _areaMusic; // Archived methods for loading poly lines in tiled // void LoadPath(rapidxml::xml_node *node); // const Vector2i GetPoint(const Vector2i &ref, Common::String &x, Common::String &y); public: // The exits to different levels Common::Array _areaExit; // The layer on top of which objects walk uint _spriteLayer; // Dimensions of the level in terms of tiles int _tileRows, _tileCols; // Dimensions of the level in terms of pathfinding grid cells (SZ) int _pathRows, _pathCols; // The width and height of tiles Vector2i _tileSize; // The width and height of pathfinding grid cells (SZ) Vector2i _pathSize; // The layers of tiles in the level Common::Array _layer; // The props in the level Common::Array _prop; PathfindingGrid *_grid; // The grid of graph nodes used for navigating. // Movement costs struct { int _open, _noWalk, _stairs; } _movementCosts; TMXMap(); ~TMXMap() {} void reset(); void load(const Common::Path &path, const Common::String &filename); void drawDebug(const Rect &camera); bool insideWalk(const Rect &boundingBox); bool insideWalk(const Vector2i &pos); bool insideNoWalk(const Vector2i &pos); void collideWithNoWalk(const Rect boundingBox, Common::List &colliders); bool collideWithExit(const Rect rect, LevelResult &res); bool collideWithStairs(const Rect rect, Vector2f &velMod); bool collideWithMusic(const Rect rect, pyrodactyl::level::MusicInfo &music); bool collideWithTrigger(const Rect rect, int index); void collideWithTrigger(const Rect rect, Common::Array &collisionTable); int w() { return _w; } int h() { return _h; } const Rect &areaWalk() const { return _areaWalk; } const Common::Array &areaNoWalk() const { return _areaNowalk; } const Common::Array &areaStairs() const { return _areaStairs; } }; } // End of namespace TMX } // End of namespace Crab #endif // CRAB_TMXMAP_H