/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_LEVELRESULT_H #define CRAB_LEVELRESULT_H #include "common/str.h" namespace Crab { enum LevelResultType { LR_NONE, LR_LEVEL, LR_GAMEOVER }; struct LevelResult { LevelResultType _type; Common::String _val; int _x, _y; LevelResult() { _type = LR_NONE; _x = -1; _y = -1; } }; } // End of namespace Crab #endif // CRAB_LEVELRESULT_H